![]() He is immune to all damage while purple and translucent, but he will repeatedly summon three soul images to fight you, during which time he will materialize and will be vulnerable to damage. In the center of the arena, you will find the "ghost", who is in fact an ebony-clad Imperial warrior named Umbra. Umbra awaits you in an ancient Nordic arenaĪt the end of the crypts, you will enter into a huge natural cavern featuring a rock-hewn gladiatorial arena. You will again come across the ghost as you explore this area. You will come to an open area containing oil lanterns descend to the bottom level and continue onward into the eerie blue crypts. ![]() The first section of the Amphitheater zone consists of narrow waterlogged hallways filled with various traps activated by hidden pressure plates. Progress further in and defeat the boss-level draugr (which may be a dragon priest at higher levels) and enter the second area of the ruins, Champion's Rest Amphitheater. With both puzzles solved, the braziers on both sides of the main chamber will be lit by a cold blue flame and you will be able to fully lower the gate. The western chamber's solution is Snake-Snake-Whale, but again beware that the level will activate a flamethrower statue trap, which will ignite the surrounding oil slick if you haven't done so already. However, solving each puzzle will also release a wave of draugr from their tombs. Once one side of the chamber is lit up, you will be able to activate the corresponding lever to partially lower the gate. Pull the nearby lever to activate the eastern braziers, but be careful as you will be hit by a dart trap if you select the wrong totems. The eastern chamber's solution is Snake-Hawk-Whale. The totem solutions themselves are partially obscured, with one totem being almost totally hidden beneath rubble. You will instead need to explore the two side passages, both of which contain spinning totem puzzles.īoth side passages contain leveled draugr enemies. ![]() Activating the nearby levers will do nothing. At the opposite end of the chamber is a doubly-locked gate. Venture deeper inside and you will find yourself in a huge chamber surrounded by sealed draugr sarcophagi and unlit blue braziers. Several skeevers can be found in a chamber to the left to the right, you will enter a chamber only to come face-to-face with the ghost himself: a purple spirit who quickly vanishes. After passing through the short silver mine, you will enter the Nordic ruins themselves.
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